FLOPPY SPACEWIKI / FIELD MANUAL
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Reference: Experimental 0.41Menu / Back: Esc native · F8 itch
35 ENTRIES

Planets & bases

Planetary Operations reference, practical requirements and field notes.

planet

Surface Scanning and Mining

V scans surface signals; hold left mouse to use the mining tool on a nearby mineral.

Mining range12mLock lossBeyond 180m
planet

Suit Survival

Suit health starts at 100 and oxygen at 1,200 seconds; breathable worlds stop oxygen drain.

BreathableAtmosphere 3–7, habitability ≥52, −35°C to 48°C, radiation ≤7No oxygen9 health/sec
planet

Planetary Death and Recovery

Suit failure drops personal assets into one persistent marked recovery cache and respawns the pilot beside the landed ship.

planet

Ruin Quest Branches

Ancient and alien ruins offer a rescue route or a vault route with different costs and rewards.

Rescue repair1 Industrial PartsRescue reward700 + 400 × reality tier credits + 1 Medical Supplies
planet

Planetary Skills

Eight use-trained skills improve their matching surface actions: Mining, Scavenging, Surveying, Firearms, Energy, Survival, Engineering, and Mobility.

Level formulamin(100, 1 + floor(sqrt(XP × 0.04)))
planet

Planetary Weather

Generated weather types are Clear, Rain, Snow, Dust, Electrical, Toxic, and Acid; classification follows atmosphere, temperature, modifiers, and feature flags.

planet

Surface Persistence Limits

Online shared changes are stored by the host under the planet's full canonical identity. Private pilot state remains in the account save, and reaching a hard authority limit rejects the new action instead of deleting an older one.

Host-mutated surfaces32,768Host shared objects32,768 total; 512 per surface
surface

Mineral Deposit

Mine within 12m for Raw Ore, or sometimes Rare Crystals on reality/ mineral-rich worlds.

Surface site ID1
surface

Sealed Cache

Interact near the cache to recover 2–3 Standard Salvage.

Surface site ID2
surface

Ancient Ruin

Starts a branch: trace survivors and defend evacuation, or locate and decode a sealed vault.

Surface site ID3
surface

Alien Structure

Starts the same survivor-or-vault surface quest graph.

Surface site ID4
surface

Guardian Outpost

Hostile surface encounter; destroy it for 1–2 Weapons Components or a reality-tier crystal reward.

Surface site ID5
surface

Xeno Nest

Hostile surface encounter with lower completion threshold and sustained close-range pressure.

Surface site ID6
surface

Cultural Monolith

Recover 1 Rare Crystals or Data Packages item, selected by the site seed.

Surface site ID10
structure

Emergency Shelter

Refills oxygen and restores 20 suit health on use; anchors creature pens within 48m.

Build cost2 Construction Composite + 1 PolymersPower use1
structure

Cargo Storage

Persistent storage structure; its direct interaction reports local grid status.

Build cost2 Construction Composite + 1 Industrial PartsPower useNone
structure

Portable Refiner

Converts 2 Raw Ore into 1 Refined Alloy.

Build cost2 Refined Alloy + 2 Industrial PartsPower use2
structure

Blueprint Fabricator

Converts 1 Refined Alloy + 1 Polymers into 1 Construction Composite.

Build cost2 Refined Alloy + 2 ElectronicsPower use3
structure

Remote Market

Sells carried market cargo at a 15% uplink penalty; buys Oxygen, Fuel Cells, or Composite at a 15% delivery markup.

Build cost2 Electronics + 1 Data PackagesPower use2
structure

Solar Array

Generates 6 local grid power.

Build cost1 Refined Alloy + 1 ElectronicsPower useGenerator
structure

Power Battery

Contributes 1 local grid power.

Build cost1 Fuel Cells + 1 ElectronicsPower useGenerator
structure

Oxygen Station

Refills suit oxygen.

Build cost1 Oxygen + 1 Electronics + 1 Refined AlloyPower use2
structure

Medical Unit

Consumes 1 Medical Supplies to restore suit health fully.

Build cost1 Medical Supplies + 1 Construction CompositePower use2
structure

Defense Turret

Within 42m on a powered grid, reduces Guardian, Xeno Nest, and evacuation pressure to 18%.

Build cost2 Weapons Components + 1 Electronics + 1 Refined AlloyPower use3
structure

Shipyard Pad

Fully restores the active ship; Tab swaps to the next owned hull.

Build cost3 Construction Composite + 2 Refined Alloy + 1 Ship ModulesPower use3
structure

Base Portal

Pairs with the nearest other portal more than 10m away on the same surface.

Build cost2 Quantum Processors + 1 Rare Crystals + 1 Fuel CellsPower use6
structure

Area Light

Persistent illuminated base marker.

Build cost1 Electronics + 1 Refined AlloyPower use1
structure

Furniture

Persistent decorative interior object.

Build cost1 Construction Composite + 1 TextilesPower useNone
structure

Decoration

Persistent decorative base object.

Build cost1 Polymers + 1 Refined AlloyPower useNone
structure

Small Creature Pen

Holds 2 compatible creatures; requires a shelter within 48m.

Build cost2 Construction Composite + 1 Refined AlloyPower useNone
structure

Medium Creature Pen

Holds 5 compatible creatures; requires a shelter within 48m.

Build cost4 Construction Composite + 2 Refined AlloyPower useNone
structure

Large Creature Pen

Holds 9 compatible creatures; requires a shelter within 48m.

Build cost6 Construction Composite + 3 Refined Alloy + 1 ElectronicsPower useNone