FLOPPY SPACEWIKI / FIELD MANUAL
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114 ENTRIES

Universe catalog

Universe Catalog reference, practical requirements and field notes.

star

O Blue Supergiant

One of seven generated stellar classes; physical mass, radius, temperature, luminosity, age, metallicity, and activity vary by system seed.

Star-class ID0
star

B Blue-White Giant

One of seven generated stellar classes; physical mass, radius, temperature, luminosity, age, metallicity, and activity vary by system seed.

Star-class ID1
star

A White Star

One of seven generated stellar classes; physical mass, radius, temperature, luminosity, age, metallicity, and activity vary by system seed.

Star-class ID2
star

F Yellow-White Star

One of seven generated stellar classes; physical mass, radius, temperature, luminosity, age, metallicity, and activity vary by system seed.

Star-class ID3
star

G Yellow Dwarf

One of seven generated stellar classes; physical mass, radius, temperature, luminosity, age, metallicity, and activity vary by system seed.

Star-class ID4
star

K Orange Dwarf

One of seven generated stellar classes; physical mass, radius, temperature, luminosity, age, metallicity, and activity vary by system seed.

Star-class ID5
star

M Red Dwarf

One of seven generated stellar classes; physical mass, radius, temperature, luminosity, age, metallicity, and activity vary by system seed.

Star-class ID6
theme

Corporate Core

Generated system theme influencing the stable physical, economic, danger, faction, visual, and musical identity.

Theme ID0
theme

Mining Frontier

Generated system theme influencing the stable physical, economic, danger, faction, visual, and musical identity.

Theme ID1
theme

Dead Red-Dwarf Reach

Generated system theme influencing the stable physical, economic, danger, faction, visual, and musical identity.

Theme ID2
theme

Binary Giant System

Generated system theme influencing the stable physical, economic, danger, faction, visual, and musical identity.

Theme ID3
theme

Ancient Shattered System

Generated system theme influencing the stable physical, economic, danger, faction, visual, and musical identity.

Theme ID4
theme

Nebula Nursery

Generated system theme influencing the stable physical, economic, danger, faction, visual, and musical identity.

Theme ID5
theme

Outer Ice Rim

Generated system theme influencing the stable physical, economic, danger, faction, visual, and musical identity.

Theme ID6
theme

Volatile Young System

Generated system theme influencing the stable physical, economic, danger, faction, visual, and musical identity.

Theme ID7
architecture

Ordered Single-Star

One of ten structural grammars for seeded single-, binary-, trinary-, debris-, giant-, or young-system layouts.

Architecture ID0
architecture

Compact Inner System

One of ten structural grammars for seeded single-, binary-, trinary-, debris-, giant-, or young-system layouts.

Architecture ID1
architecture

Wide Orbital System

One of ten structural grammars for seeded single-, binary-, trinary-, debris-, giant-, or young-system layouts.

Architecture ID2
architecture

Circumbinary System

One of ten structural grammars for seeded single-, binary-, trinary-, debris-, giant-, or young-system layouts.

Architecture ID3
architecture

Split Binary System

One of ten structural grammars for seeded single-, binary-, trinary-, debris-, giant-, or young-system layouts.

Architecture ID4
architecture

Hierarchical Trinary

One of ten structural grammars for seeded single-, binary-, trinary-, debris-, giant-, or young-system layouts.

Architecture ID5
architecture

Shattered Debris System

One of ten structural grammars for seeded single-, binary-, trinary-, debris-, giant-, or young-system layouts.

Architecture ID6
architecture

Young Protoplanetary Disk

One of ten structural grammars for seeded single-, binary-, trinary-, debris-, giant-, or young-system layouts.

Architecture ID7
architecture

Giant-Dominated System

One of ten structural grammars for seeded single-, binary-, trinary-, debris-, giant-, or young-system layouts.

Architecture ID8
architecture

Stripped Remnant System

One of ten structural grammars for seeded single-, binary-, trinary-, debris-, giant-, or young-system layouts.

Architecture ID9
destination

Orbital Station

A selectable local-system destination kind generated into the orbital chart and matching flight scene.

Destination-kind ID0
destination

Rocky Planet

A selectable local-system destination kind generated into the orbital chart and matching flight scene.

Destination-kind ID1
destination

Giant Planet

A selectable local-system destination kind generated into the orbital chart and matching flight scene.

Destination-kind ID2
destination

Planetary Moon

A selectable local-system destination kind generated into the orbital chart and matching flight scene.

Destination-kind ID3
destination

Asteroid Belt

A selectable local-system destination kind generated into the orbital chart and matching flight scene.

Destination-kind ID4
destination

Survey Relay

A selectable local-system destination kind generated into the orbital chart and matching flight scene.

Destination-kind ID5
destination

Special Site

A selectable local-system destination kind generated into the orbital chart and matching flight scene.

Destination-kind ID6
destination

Dwarf Planet

A selectable local-system destination kind generated into the orbital chart and matching flight scene.

Destination-kind ID7
destination

Comet

A selectable local-system destination kind generated into the orbital chart and matching flight scene.

Destination-kind ID8
destination

Debris Field

A selectable local-system destination kind generated into the orbital chart and matching flight scene.

Destination-kind ID9
destination

Temporary Haven

A selectable local-system destination kind generated into the orbital chart and matching flight scene.

Destination-kind ID10
destination

Static Wormhole

A selectable local-system destination kind generated into the orbital chart and matching flight scene.

Destination-kind ID11
destination

Roaming Wormhole

A selectable local-system destination kind generated into the orbital chart and matching flight scene.

Destination-kind ID12
destination

Extraction Wormhole

A selectable local-system destination kind generated into the orbital chart and matching flight scene.

Destination-kind ID13
destination

Rift Anomaly

A selectable local-system destination kind generated into the orbital chart and matching flight scene.

Destination-kind ID14
destination

Escalation Site

A selectable local-system destination kind generated into the orbital chart and matching flight scene.

Destination-kind ID15
music

Nebula Drift

One of nine modern ordinary-system score languages, generated continuously at runtime without stored music files.

music

Stellar Current

One of nine modern ordinary-system score languages, generated continuously at runtime without stored music files.

music

Deep Expanse

One of nine modern ordinary-system score languages, generated continuously at runtime without stored music files.

music

Orbital Bloom

One of nine modern ordinary-system score languages, generated continuously at runtime without stored music files.

music

Quiet Gravity

One of nine modern ordinary-system score languages, generated continuously at runtime without stored music files.

music

Celestial Jazz

One of nine modern ordinary-system score languages, generated continuously at runtime without stored music files.

music

Forge Horizon

One of nine modern ordinary-system score languages, generated continuously at runtime without stored music files.

music

Crystal Veil

One of nine modern ordinary-system score languages, generated continuously at runtime without stored music files.

music

Heroic Expanse

One of nine modern ordinary-system score languages, generated continuously at runtime without stored music files.

music

Alien Geometry

Alien-controlled system score language with nonhuman interval and orchestration rules.

world

Barren Rock

One of 31 procedural world archetypes; its generated profile controls physical statistics, palette, orbit view, terrain, weather, and ecology.

Catalog ID0
world

Cratered Airless Moon

One of 31 procedural world archetypes; its generated profile controls physical statistics, palette, orbit view, terrain, weather, and ecology.

Catalog ID1
world

Iron-Rich World

One of 31 procedural world archetypes; its generated profile controls physical statistics, palette, orbit view, terrain, weather, and ecology.

Catalog ID2
world

Silicate Rocky World

One of 31 procedural world archetypes; its generated profile controls physical statistics, palette, orbit view, terrain, weather, and ecology.

Catalog ID3
world

Desert World

One of 31 procedural world archetypes; its generated profile controls physical statistics, palette, orbit view, terrain, weather, and ecology.

Catalog ID4
world

Dune World

One of 31 procedural world archetypes; its generated profile controls physical statistics, palette, orbit view, terrain, weather, and ecology.

Catalog ID5
world

Lava World

One of 31 procedural world archetypes; its generated profile controls physical statistics, palette, orbit view, terrain, weather, and ecology.

Catalog ID6
world

Volcanic World

One of 31 procedural world archetypes; its generated profile controls physical statistics, palette, orbit view, terrain, weather, and ecology.

Catalog ID7
world

Tectonic Super-Earth

One of 31 procedural world archetypes; its generated profile controls physical statistics, palette, orbit view, terrain, weather, and ecology.

Catalog ID8
world

Ocean World

One of 31 procedural world archetypes; its generated profile controls physical statistics, palette, orbit view, terrain, weather, and ecology.

Catalog ID9
world

Ice-Covered Ocean World

One of 31 procedural world archetypes; its generated profile controls physical statistics, palette, orbit view, terrain, weather, and ecology.

Catalog ID10
world

Temperate Terrestrial

A geological archetype, not proof of life; check the ecology label for Paradise, Extreme, Habitable/Abiotic, or Abiotic.

Catalog ID11
world

High-Pressure Super-Earth

One of 31 procedural world archetypes; its generated profile controls physical statistics, palette, orbit view, terrain, weather, and ecology.

Catalog ID12
world

Mini-Neptune

One of 31 procedural world archetypes; its generated profile controls physical statistics, palette, orbit view, terrain, weather, and ecology.

Catalog ID13
world

Neptune-Like Ice Giant

One of 31 procedural world archetypes; its generated profile controls physical statistics, palette, orbit view, terrain, weather, and ecology.

Catalog ID14
world

Methane Ice Giant

One of 31 procedural world archetypes; its generated profile controls physical statistics, palette, orbit view, terrain, weather, and ecology.

Catalog ID15
world

Gas Giant

One of 31 procedural world archetypes; its generated profile controls physical statistics, palette, orbit view, terrain, weather, and ecology.

Catalog ID16
world

Hot Jupiter

One of 31 procedural world archetypes; its generated profile controls physical statistics, palette, orbit view, terrain, weather, and ecology.

Catalog ID17
world

Cold Gas Giant

One of 31 procedural world archetypes; its generated profile controls physical statistics, palette, orbit view, terrain, weather, and ecology.

Catalog ID18
world

Puffy Gas Giant

One of 31 procedural world archetypes; its generated profile controls physical statistics, palette, orbit view, terrain, weather, and ecology.

Catalog ID19
world

Ringed Gas Giant

One of 31 procedural world archetypes; its generated profile controls physical statistics, palette, orbit view, terrain, weather, and ecology.

Catalog ID20
world

Carbon World

One of 31 procedural world archetypes; its generated profile controls physical statistics, palette, orbit view, terrain, weather, and ecology.

Catalog ID21
world

Water World

One of 31 procedural world archetypes; its generated profile controls physical statistics, palette, orbit view, terrain, weather, and ecology.

Catalog ID22
world

Hycean World

One of 31 procedural world archetypes; its generated profile controls physical statistics, palette, orbit view, terrain, weather, and ecology.

Catalog ID23
world

Tidally Locked Rock

One of 31 procedural world archetypes; its generated profile controls physical statistics, palette, orbit view, terrain, weather, and ecology.

Catalog ID24
world

Frozen Nitrogen World

One of 31 procedural world archetypes; its generated profile controls physical statistics, palette, orbit view, terrain, weather, and ecology.

Catalog ID25
world

Europa-Like Ice Moon

One of 31 procedural world archetypes; its generated profile controls physical statistics, palette, orbit view, terrain, weather, and ecology.

Catalog ID26
world

Titan-Like Haze Moon

One of 31 procedural world archetypes; its generated profile controls physical statistics, palette, orbit view, terrain, weather, and ecology.

Catalog ID27
world

Io-Like Volcanic Moon

One of 31 procedural world archetypes; its generated profile controls physical statistics, palette, orbit view, terrain, weather, and ecology.

Catalog ID28
world

Ganymede-Like Ice-Rock Moon

One of 31 procedural world archetypes; its generated profile controls physical statistics, palette, orbit view, terrain, weather, and ecology.

Catalog ID29
world

Abyssal Ocean World

A marine super-Earth with 160–260% Earth radius, 88–97% water, dense atmosphere, islands, basins, and trenches.

Catalog ID30
modifier

Thin Atmosphere

A condition-driven world modifier that contributes to generated hazards, features, climate, visuals, and ecology.

Catalog ID0
modifier

Dense Atmosphere

A condition-driven world modifier that contributes to generated hazards, features, climate, visuals, and ecology.

Catalog ID1
modifier

Toxic Atmosphere

A condition-driven world modifier that contributes to generated hazards, features, climate, visuals, and ecology.

Catalog ID2
modifier

Methane Haze

A condition-driven world modifier that contributes to generated hazards, features, climate, visuals, and ecology.

Catalog ID3
modifier

Sulfur Clouds

A condition-driven world modifier that contributes to generated hazards, features, climate, visuals, and ecology.

Catalog ID4
modifier

Ammonia Clouds

A condition-driven world modifier that contributes to generated hazards, features, climate, visuals, and ecology.

Catalog ID5
modifier

Superstorms

A condition-driven world modifier that contributes to generated hazards, features, climate, visuals, and ecology.

Catalog ID6
modifier

Shattered Crust

A condition-driven world modifier that contributes to generated hazards, features, climate, visuals, and ecology.

Catalog ID7
modifier

Global Canyons

A condition-driven world modifier that contributes to generated hazards, features, climate, visuals, and ecology.

Catalog ID8
modifier

Heavy Cratering

A condition-driven world modifier that contributes to generated hazards, features, climate, visuals, and ecology.

Catalog ID9
modifier

Ring System

A condition-driven world modifier that contributes to generated hazards, features, climate, visuals, and ecology.

Catalog ID10
modifier

Subsurface Ocean

A condition-driven world modifier that contributes to generated hazards, features, climate, visuals, and ecology.

Catalog ID11
modifier

Polar Auroras

A condition-driven world modifier that contributes to generated hazards, features, climate, visuals, and ecology.

Catalog ID12
modifier

Strong Magnetosphere

A condition-driven world modifier that contributes to generated hazards, features, climate, visuals, and ecology.

Catalog ID13
modifier

Low Gravity

A condition-driven world modifier that contributes to generated hazards, features, climate, visuals, and ecology.

Catalog ID14
modifier

High Gravity

A condition-driven world modifier that contributes to generated hazards, features, climate, visuals, and ecology.

Catalog ID15
modifier

Tidal Heating

A condition-driven world modifier that contributes to generated hazards, features, climate, visuals, and ecology.

Catalog ID16
modifier

Runaway Greenhouse

A condition-driven world modifier that contributes to generated hazards, features, climate, visuals, and ecology.

Catalog ID17
modifier

Frozen Terminator

A condition-driven world modifier that contributes to generated hazards, features, climate, visuals, and ecology.

Catalog ID18
modifier

Irradiated Dayside

A condition-driven world modifier that contributes to generated hazards, features, climate, visuals, and ecology.

Catalog ID19
modifier

Post-Impact Debris

A condition-driven world modifier that contributes to generated hazards, features, climate, visuals, and ecology.

Catalog ID20
modifier

Colonized

A condition-driven world modifier that contributes to generated hazards, features, climate, visuals, and ecology.

Catalog ID21
modifier

Industrialized

A condition-driven world modifier that contributes to generated hazards, features, climate, visuals, and ecology.

Catalog ID22
modifier

Abandoned

A condition-driven world modifier that contributes to generated hazards, features, climate, visuals, and ecology.

Catalog ID23
modifier

Terraformed

A condition-driven world modifier that contributes to generated hazards, features, climate, visuals, and ecology.

Catalog ID24
modifier

Partially Terraformed

A condition-driven world modifier that contributes to generated hazards, features, climate, visuals, and ecology.

Catalog ID25
modifier

Fungal Biosignatures

A condition-driven world modifier that contributes to generated hazards, features, climate, visuals, and ecology.

Catalog ID26
modifier

Microbial Biosignatures

A condition-driven world modifier that contributes to generated hazards, features, climate, visuals, and ecology.

Catalog ID27
modifier

Bioluminescent Oceans

A condition-driven world modifier that contributes to generated hazards, features, climate, visuals, and ecology.

Catalog ID28
modifier

Extreme Lightning

A condition-driven world modifier that contributes to generated hazards, features, climate, visuals, and ecology.

Catalog ID29
modifier

Dust Shrouded

A condition-driven world modifier that contributes to generated hazards, features, climate, visuals, and ecology.

Catalog ID30
modifier

Cryovolcanic

A condition-driven world modifier that contributes to generated hazards, features, climate, visuals, and ecology.

Catalog ID31