FLOPPY SPACEWIKI / FIELD MANUAL
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10 ENTRIES

Factions & society

Factions & Society reference, practical requirements and field notes.

faction

Aegis Response

Combat corporation. Matching combat contracts pay 25% more; Aegis hull identity favors armor and railguns.

CareerCombat pilotCorporation tax10% of credit income
faction

Deepcore Extraction

Mining corporation. Matching mining contracts pay 25% more; its hulls favor hull strength, mining, and salvage.

CareerMining pilotCorporation tax10% of credit income
faction

Meridian Logistics

Hauling corporation. Matching hauling contracts pay 25% more; its hulls favor cargo, shields, and engines.

CareerHaulerCorporation tax10% of credit income
faction

Farstar Survey

Exploration corporation. Matching exploration contracts pay 25% more; its catalog favors scanners, hacking, and energy weapons.

CareerExplorerCorporation tax10% of credit income
faction

Free Captains Union

The player-faction slot. Found a named faction, set its tax, grow simulated membership, build stations, and contest territory.

Founding fee2,500 creditsName3–23 valid characters
faction

Null Raiders

Non-joinable hostile faction with overclocked autocannons, aggressive patrols, Corsair Marshals, and advanced wreck rewards.

JoinableNoBossCorsair Marshal
society

Station Network Rules

Sol has four corporation stations; nearby faction systems get one matching station and community projects extend connected chains.

society

Territory Warfare

Standing, provocation and open warfare affect rival aggression outside shared-home Sol.

NeutralNo immediate rival aggressionWaryPatrols track before provocation
combat

Peaceful traffic, warfare and security

Protected NPCs reject combat locks with a clear explanation. Existing attackers remain valid self-defense targets.

Peaceful targetsBlocked by defaultOpen warfarePermits rival-faction combat locks outside shared-home Sol