Aegis Response
Combat corporation. Matching combat contracts pay 25% more; Aegis hull identity favors armor and railguns.
Factions & Society reference, practical requirements and field notes.
Combat corporation. Matching combat contracts pay 25% more; Aegis hull identity favors armor and railguns.
Mining corporation. Matching mining contracts pay 25% more; its hulls favor hull strength, mining, and salvage.
Hauling corporation. Matching hauling contracts pay 25% more; its hulls favor cargo, shields, and engines.
Exploration corporation. Matching exploration contracts pay 25% more; its catalog favors scanners, hacking, and energy weapons.
The player-faction slot. Found a named faction, set its tax, grow simulated membership, build stations, and contest territory.
Non-joinable hostile faction with overclocked autocannons, aggressive patrols, Corsair Marshals, and advanced wreck rewards.
NPC corporations tax all credit income at 10% and put the proceeds into a persistent station-building treasury.
Sol has four corporation stations; nearby faction systems get one matching station and community projects extend connected chains.
Standing, provocation and open warfare affect rival aggression outside shared-home Sol.
Protected NPCs reject combat locks with a clear explanation. Existing attackers remain valid self-defense targets.
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