FLOPPY SPACEWIKI / FIELD MANUAL
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59 ENTRIES

Modules & combat

53 manufactured modules, the Rookie Cannon, current combat formulas, NPC roles and reference fits.

combat

Weapon Damage and Cooldown

Damage output depends on weapon family, calibration, size, tier, quality, hull affinity, ammunition and mutation; projectile collision determines application.

Calibration base12 + 5 × level; ballistic input capped at 20Family damageAutocannon 1.0×; railgun 1.8×; energy 1.2×; missile 2.8×
combat

Shield, Armor, and Hull Layers

Incoming damage crosses shield, armor and hull, applying the matching resistance once per layer.

Shield resistanceMatrix 18%; Phase Shield 24%; Quantum Bulwark 28% baseArmor resistanceReactive Plating 20%; Causality Armor 30%; Damage Control 10% base
combat

Starter Combat Restrictions

The Rookie Cannon is an integrated training weapon, distinct from a manufactured Basic Autocannon.

Rookie CannonCannot pierce NPC hulls above tier 1Departure CorvetteCannot damage alien ships
module

Basic Autocannon

Autocannon armament; 100% quality and 8 fitting power. Default ammunition: Fragmentation Rounds.

Slot / sizeWeapon / StarterTier0
module

Light Railgun

Railgun armament; 108% quality and 16 fitting power. Default ammunition: Dense-Core Slugs.

Slot / sizeWeapon / LightTier1
module

Light Energy Beam

Energy armament; 107% quality and 15 fitting power. Default ammunition: Balanced Crystals.

Slot / sizeWeapon / LightTier1
module

Light Missile Rack

Missile armament; 106% quality and 17 fitting power. Default ammunition: Interceptor Missiles.

Slot / sizeLauncher / LightTier1
module

Medium Autocannon

Autocannon armament; 122% quality and 28 fitting power. Default ammunition: Penetrator Rounds.

Slot / sizeWeapon / MediumTier2
module

Medium Railgun

Railgun armament; 128% quality and 31 fitting power. Default ammunition: Ion Slugs.

Slot / sizeWeapon / MediumTier2
module

Medium Energy Beam

Energy armament; 127% quality and 30 fitting power. Default ammunition: Overcharge Crystals.

Slot / sizeWeapon / MediumTier2
module

Medium Missile Rack

Missile armament; 126% quality and 32 fitting power. Default ammunition: Breaker Missiles.

Slot / sizeLauncher / MediumTier2
module

Large Railgun

Railgun armament; 146% quality and 48 fitting power. Default ammunition: Accelerator Slugs.

Slot / sizeWeapon / HeavyTier3
module

Large Missile Bay

Missile armament; 145% quality and 52 fitting power. Default ammunition: Heavy Warheads.

Slot / sizeLauncher / HeavyTier3
module

Capital Weapon Battery

Energy armament; 168% quality and 86 fitting power. Default ammunition: Focus Crystals.

Slot / sizeWeapon / CapitalTier4
module

Large Autocannon

Autocannon armament; 145% quality and 49 fitting power. Default ammunition: Longshot Rounds.

Slot / sizeWeapon / HeavyTier3
module

Capital Autocannon

Autocannon armament; 165% quality and 82 fitting power. Default ammunition: Penetrator Rounds.

Slot / sizeWeapon / CapitalTier3
module

Capital Railgun

Railgun armament; 170% quality and 90 fitting power. Default ammunition: Accelerator Slugs.

Slot / sizeWeapon / CapitalTier3
module

Capital Missile Array

Missile armament; 171% quality and 94 fitting power. Default ammunition: Heavy Warheads.

Slot / sizeLauncher / CapitalTier3
module

Shield Generator

Improves shield capacity.

Slot / sizeDefense / StarterTier0
module

Shield Booster

Improves shield capacity.

Slot / sizeDefense / LightTier1
module

Armor Plate

Improves armor capacity.

Slot / sizeDefense / StarterTier0
module

Reactive Plating

Improves armor capacity.

Slot / sizeDefense / MediumTier2
module

Damage Control

Improves hull capacity.

Slot / sizeDefense / MediumTier2
module

Engine Core

Improves engine.

Slot / sizeUtility / StarterTier0
module

Boost Drive

Improves engine.

Slot / sizeUtility / LightTier1
module

Cargo Expander

Adds cargo capacity.

Slot / sizeUtility / LightTier1
module

Mining Laser

Mining tool: 100% extraction speed with 115% deposit consumption.

Slot / sizeWeapon / LightTier1
module

Salvager

Improves salvage.

Slot / sizeUtility / LightTier1
module

Tractor Beam

Recovers nearby cargo with a tractor field.

Slot / sizeUtility / MediumTier2
module

Stellar Drive

Improves engine.

Slot / sizeDrive / LightTier1
module

Reality Drive

Improves engine.

Slot / sizeDrive / CapitalTier3
module

Reality Lance

Energy armament; 184% quality and 92 fitting power. Default ammunition: Focus Crystals.

Slot / sizeWeapon / HeavyTier4
module

Phase Shield

Improves shield capacity.

Slot / sizeDefense / HeavyTier4
module

Void Engine

Improves engine.

Slot / sizeUtility / HeavyTier4
module

Raider Overclocked Cannon

Autocannon armament; 106% quality and 20 fitting power. Default ammunition: Penetrator Rounds.

Slot / sizeWeapon / LightTier1
module

Void Repeater

Railgun armament; 205% quality and 108 fitting power. Default ammunition: Accelerator Slugs.

Slot / sizeWeapon / HeavyTier5
module

Nullfold Missile Array

Missile armament; 208% quality and 122 fitting power. Default ammunition: Heavy Warheads.

Slot / sizeLauncher / CapitalTier5
module

Quantum Bulwark

Improves shield capacity.

Slot / sizeDefense / HeavyTier5
module

Paradox Beam

Energy armament; 228% quality and 145 fitting power. Default ammunition: Focus Crystals.

Slot / sizeWeapon / CapitalTier6
module

Causality Armor

Improves armor capacity.

Slot / sizeDefense / CapitalTier6
module

Eternity Lance

Energy armament; 252% quality and 175 fitting power. Default ammunition: Focus Crystals.

Slot / sizeWeapon / CapitalTier7
module

Rookie Cannon

Autocannon armament; 72% quality and 5 fitting power. Default ammunition: Fragmentation Rounds.

Slot / sizeWeapon / StarterTier0
module

Precision Mining Laser

Mining tool: 75% extraction speed with 100% deposit consumption.

Slot / sizeWeapon / LightTier1
module

Fracture Mining Array

Mining tool: 165% extraction speed with 180% deposit consumption.

Slot / sizeWeapon / MediumTier2
module

Resonant Mining Laser

Mining tool: 135% extraction speed with 108% deposit consumption.

Slot / sizeWeapon / HeavyTier3
module

Atmospheric Gas Harvester

Atmospheric gas extraction: 100% throughput and 170 m base range.

Slot / sizeUtility / LightTier1
module

Cyclone Gas Scoop

Atmospheric gas extraction: 145% throughput and 205 m base range.

Slot / sizeUtility / LightTier2
module

Phase Gas Condenser

Atmospheric gas extraction: 190% throughput and 245 m base range.

Slot / sizeUtility / LightTier3
combat

NPC roles and engagement ranges

Assault, skirmisher and artillery NPCs use different flight distances, bounded turns and separation.

AssaultCloses to roughly 7 game unitsSkirmisherWorks around 57% of its projectile reach
combat

Combat site and fitting chart

128 compiled comparisons covering eight combat types, eight location bands and ordinary or favorable mutated reference fits.