Weapon Damage and Cooldown
Damage output depends on weapon family, calibration, size, tier, quality, hull affinity, ammunition and mutation; projectile collision determines application.
53 manufactured modules, the Rookie Cannon, current combat formulas, NPC roles and reference fits.
Damage output depends on weapon family, calibration, size, tier, quality, hull affinity, ammunition and mutation; projectile collision determines application.
Incoming damage crosses shield, armor and hull, applying the matching resistance once per layer.
The Rookie Cannon is an integrated training weapon, distinct from a manufactured Basic Autocannon.
Autocannon armament; 100% quality and 8 fitting power. Default ammunition: Fragmentation Rounds.
Railgun armament; 108% quality and 16 fitting power. Default ammunition: Dense-Core Slugs.
Energy armament; 107% quality and 15 fitting power. Default ammunition: Balanced Crystals.
Missile armament; 106% quality and 17 fitting power. Default ammunition: Interceptor Missiles.
Autocannon armament; 122% quality and 28 fitting power. Default ammunition: Penetrator Rounds.
Railgun armament; 128% quality and 31 fitting power. Default ammunition: Ion Slugs.
Energy armament; 127% quality and 30 fitting power. Default ammunition: Overcharge Crystals.
Missile armament; 126% quality and 32 fitting power. Default ammunition: Breaker Missiles.
Railgun armament; 146% quality and 48 fitting power. Default ammunition: Accelerator Slugs.
Missile armament; 145% quality and 52 fitting power. Default ammunition: Heavy Warheads.
Energy armament; 168% quality and 86 fitting power. Default ammunition: Focus Crystals.
Autocannon armament; 145% quality and 49 fitting power. Default ammunition: Longshot Rounds.
Autocannon armament; 165% quality and 82 fitting power. Default ammunition: Penetrator Rounds.
Railgun armament; 170% quality and 90 fitting power. Default ammunition: Accelerator Slugs.
Missile armament; 171% quality and 94 fitting power. Default ammunition: Heavy Warheads.
Improves shield capacity.
Improves shield capacity.
Improves shield capacity.
Improves armor capacity.
Improves armor capacity.
Improves armor capacity.
Improves hull capacity.
Improves hull capacity.
Improves engine.
Improves engine.
Adds cargo capacity.
Improves scanner.
Improves scanner.
Improves scanner.
Mining tool: 100% extraction speed with 115% deposit consumption.
Improves salvage.
Recovers nearby cargo with a tractor field.
Improves engine.
Improves engine.
Improves engine.
Energy armament; 184% quality and 92 fitting power. Default ammunition: Focus Crystals.
Improves shield capacity.
Improves engine.
Improves salvage.
Autocannon armament; 106% quality and 20 fitting power. Default ammunition: Penetrator Rounds.
Railgun armament; 205% quality and 108 fitting power. Default ammunition: Accelerator Slugs.
Missile armament; 208% quality and 122 fitting power. Default ammunition: Heavy Warheads.
Improves shield capacity.
Energy armament; 228% quality and 145 fitting power. Default ammunition: Focus Crystals.
Improves armor capacity.
Improves engine.
Energy armament; 252% quality and 175 fitting power. Default ammunition: Focus Crystals.
Autocannon armament; 72% quality and 5 fitting power. Default ammunition: Fragmentation Rounds.
Mining tool: 75% extraction speed with 100% deposit consumption.
Mining tool: 165% extraction speed with 180% deposit consumption.
Mining tool: 135% extraction speed with 108% deposit consumption.
Atmospheric gas extraction: 100% throughput and 170 m base range.
Atmospheric gas extraction: 145% throughput and 205 m base range.
Atmospheric gas extraction: 190% throughput and 245 m base range.
Assault, skirmisher and artillery NPCs use different flight distances, bounded turns and separation.
128 compiled comparisons covering eight combat types, eight location bands and ordinary or favorable mutated reference fits.
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