FLOPPY SPACEWIKI / FIELD MANUAL
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Reference: Experimental 0.41Menu / Back: Esc native · F8 itch
42 ENTRIES

Missions & scanning

All 32 base space-site variants, C-ratings, relay flights, optional bosses, scans, contracts and live pirate lanes.

mission

Station Contracts

Dock and press B for combat, mining, hauling, or exploration work; the career-matched category pays 25% more.

mission

Career Signal Sites

Career signals resolve into combat, mining, salvage or hacking sites. Scan the selected signal before travelling.

Combat8 profiles; triggered flights and optional command bossMining / salvage / hacking8 base variants each
mission

Five-Stage Escalations

The existing five-stage escalation chain is separate from the optional command response inside an ordinary combat site.

Combat chainStronger escorts, a named officer and curated blueprint rewardsMining chainA higher-grade deposit
mission

Asteroid Mining

Select a real asteroid beneath the reticle and hold left mouse to extract within the current tool range.

mission

Procedural Long-Range Scanning

Use V for long-range discovery. Site probing and system/galaxy discovery are related scanning activities with different completion requirements.

System discovery3 locks; 2 with scanner calibration 3+Galaxy discoveryScanner 3; 4 locks from the universe map
discovery

On-Demand Universe

Sol is the sole authored system; scanner discoveries create stable deterministic records only when resolved.

Destinations per system1–14Star classes7
discovery

Paradise Discovery Cadence

Every fourth system discovery deterministically searches forward for a naturally valid rocky paradise system; natural paradises can appear between checkpoints.

0.33.1 measured rate579 / 2,000 = 28.95% in Reality IMaximum measured miss streak3 systems
discovery

Progression Rare Sites

Three special-site families supply the non-market components that gate early hull and Reality Drive progression.

Resonant FieldResonant CrystalAncient WreckFold Core Fragment
site

Patrol

A screening patrol with a reserve flight. Pick off escorts before their relay leader.

Type codePTFlights2
site

War Nest

Close-range assault groups defend a rally point. Relay leaders can call the next group early.

Type codeWNFlights2
site

Blockade

A mixed screening force covers long-range guns. Separate the screen from the artillery.

Type codeBLFlights2
site

Strike Wing

Fast skirmishers arrive in three flights. Avoid stacking flights by killing leaders first.

Type codeSWFlights3
site

Command Post

Layered guards protect relay leaders. Leave each leader until last to control incoming damage.

Type codeCPFlights3
site

Siege Line

Armored line ships cover artillery reserves. Keep moving across the gun line.

Type codeSLFlights3
site

Fleet Muster

Several coordinated groups gather here. Early relay kills can create overlapping waves.

Type codeFMFlights3
site

Dread Fortress

A fortified muster with heavy reserves and the strongest chance of a command response.

Type codeDFFlights3
site

Ore Pocket

Mine the scanned asteroids with a fitted mining laser; ore and population depend on the resolved signal. This is not assigned a combat C-rating.

Site familyMiningVariantORE POCKET
site

Crystal Vein

Mine the scanned asteroids with a fitted mining laser; ore and population depend on the resolved signal. This is not assigned a combat C-rating.

Site familyMiningVariantCRYSTAL VEIN
site

Ring Cluster

Mine the scanned asteroids with a fitted mining laser; ore and population depend on the resolved signal. This is not assigned a combat C-rating.

Site familyMiningVariantRING CLUSTER
site

Metallic Fault

Mine the scanned asteroids with a fitted mining laser; ore and population depend on the resolved signal. This is not assigned a combat C-rating.

Site familyMiningVariantMETALLIC FAULT
site

Comet Core

Mine the scanned asteroids with a fitted mining laser; ore and population depend on the resolved signal. This is not assigned a combat C-rating.

Site familyMiningVariantCOMET CORE
site

Pristine Bloom

Mine the scanned asteroids with a fitted mining laser; ore and population depend on the resolved signal. This is not assigned a combat C-rating.

Site familyMiningVariantPRISTINE BLOOM
site

Exotic Lode

Mine the scanned asteroids with a fitted mining laser; ore and population depend on the resolved signal. This is not assigned a combat C-rating.

Site familyMiningVariantEXOTIC LODE
site

Reality Seam

Mine the scanned asteroids with a fitted mining laser; ore and population depend on the resolved signal. This is not assigned a combat C-rating.

Site familyMiningVariantREALITY SEAM
site

Freighter Wreck

Recover derelict cargo and resolve the site objectives. The generated name is a variant label; use the scan result for its contents.

Site familySalvageVariantFREIGHTER WRECK
site

Derelict Ark

Recover derelict cargo and resolve the site objectives. The generated name is a variant label; use the scan result for its contents.

Site familySalvageVariantDERELICT ARK
site

Cargo Grave

Recover derelict cargo and resolve the site objectives. The generated name is a variant label; use the scan result for its contents.

Site familySalvageVariantCARGO GRAVE
site

Broken Tug

Recover derelict cargo and resolve the site objectives. The generated name is a variant label; use the scan result for its contents.

Site familySalvageVariantBROKEN TUG
site

Refinery Hulk

Recover derelict cargo and resolve the site objectives. The generated name is a variant label; use the scan result for its contents.

Site familySalvageVariantREFINERY HULK
site

Colony Wreck

Recover derelict cargo and resolve the site objectives. The generated name is a variant label; use the scan result for its contents.

Site familySalvageVariantCOLONY WRECK
site

Convoy Remains

Recover derelict cargo and resolve the site objectives. The generated name is a variant label; use the scan result for its contents.

Site familySalvageVariantCONVOY REMAINS
site

Void Hulk

Recover derelict cargo and resolve the site objectives. The generated name is a variant label; use the scan result for its contents.

Site familySalvageVariantVOID HULK
site

Cipher Relay

Use the fitted analyzer and complete the cipher challenge. Three failures destroy the node; the resolved signal determines the layers and reward tier.

Site familyHackingVariantCIPHER RELAY
site

Artifact Vault

Use the fitted analyzer and complete the cipher challenge. Three failures destroy the node; the resolved signal determines the layers and reward tier.

Site familyHackingVariantARTIFACT VAULT
site

Alien Archive

Use the fitted analyzer and complete the cipher challenge. Three failures destroy the node; the resolved signal determines the layers and reward tier.

Site familyHackingVariantALIEN ARCHIVE
site

Cipher Node

Use the fitted analyzer and complete the cipher challenge. Three failures destroy the node; the resolved signal determines the layers and reward tier.

Site familyHackingVariantCIPHER NODE
site

Memory Temple

Use the fitted analyzer and complete the cipher challenge. Three failures destroy the node; the resolved signal determines the layers and reward tier.

Site familyHackingVariantMEMORY TEMPLE
site

Survey Cache

Use the fitted analyzer and complete the cipher challenge. Three failures destroy the node; the resolved signal determines the layers and reward tier.

Site familyHackingVariantSURVEY CACHE
site

Null Library

Use the fitted analyzer and complete the cipher challenge. Three failures destroy the node; the resolved signal determines the layers and reward tier.

Site familyHackingVariantNULL LIBRARY
site

Causality Engine

Use the fitted analyzer and complete the cipher challenge. Three failures destroy the node; the resolved signal determines the layers and reward tier.

Site familyHackingVariantCAUSALITY ENGINE