Spaceflight Controls
One primary action and one interaction key across flight and planets. These are defaults; the Keys page shows your remapped controls.
Shared controls, native/browser differences, settings, tutorial and current release information.
One primary action and one interaction key across flight and planets. These are defaults; the Keys page shows your remapped controls.
Use direct keys or the computer tabs to open navigation, services and settings.
E interacts, lands and boards; left mouse uses the active tool. Fly, walk and swim with the same movement family.
Settings apply immediately and persist automatically. Open the computer with Escape on native or F8 in the browser.
Every listed setting is connected to a saved game preference.
Every listed setting is connected to a saved game preference.
Every listed setting is connected to a saved game preference.
All 25 configurable gameplay actions, plus the fixed mouse and platform controls.
The same ordered tutorial is used across the current native and browser references. Platform key labels differ.
Experimental is the current development reference; the latest prepared browser package is 0.39.2. Everyone in Persistent remains in one universe.
A separate desktop development application edits Experimental game content through reviewed, validated local changes.
Relay-triggered reinforcements, optional command bosses, stable site ratings and advice based on your actual fitting.
Stronger hull and module progression, encounters tied to their reality, and pirate warnings backed by a shared, clearable raid.
Review and buy just the missing recipe materials directly in Fabrication, then build when ready.
The approved Experimental game, tutorial, interactions and blue interface are synchronized across Steam and itch while each platform keeps its launcher and integration.
The working fund waits for actual credits, component production follows the familiar mining route, and peaceful vessels reject combat locks.
Browse every experimental update in its own card and read the complete notes in the large panel. The patrol correction now reaches the shared Persistent server.
Right-click selects ordinary asteroids using the visible flight reticle. Local patrol ships turn smoothly when they reach their patrol boundary.
Quantity and order controls are ready when a market opens. Switch tabs, filters or items freely while reviewing a transaction.
The orbital information card keeps a stable width while speed and altitude change, while longer names can still expand it.
Object information and button-style actions share one readable card. Landing guidance separates the speed requirement from the ascent control.
System information and place history live in readable Discoveries cards. Settings are integrated into the system menu.
The launcher returns to its original warm dark colors. In-game information panels fit their text, and approaching a planet retains GPU rendering.
The precautionary Steam Release Experimental copy brings planetary and space interfaces closer together.
Steam receives the gameplay improvements developed alongside the itch release, while retaining its native delivery and launcher.
Try another name or clear the filters.