Breaker Missiles
Missile ammunition. Compare per-shot damage, speed, lifetime and shield bypass before loading it.
At a glance
- Weapon family
- Missile
- Shot damage at calibration 0
- 35.616
- Projectile speed at calibration 0
- 18.0
- Projectile lifetime
- 3.1 seconds
- Cooldown at calibration 0
- 0.95 seconds
- Shield bypass
- 15%
- Blueprint
- ID 69; catalog copy value 40 cr
- Manufacturing fee
- 0 cr
- Output per license
- 180
- Array cycle
- 105 seconds before time research
Field notes
Ballistics are shown before module quality, size, hull affinity and mutations. Calibration changes base damage, speed and cooldown. Select a compatible ammunition variant for each firing slot.
Materials are counted in cargo and storage at the current station. The bill includes advanced industry inputs. Material research reduces eligible industry lines; the in-game review shows the final researched quantities. Catalog copy value is a reference value, not a promise of local availability or a player sell order.
Numbers and recipes
| Material | Quantity |
|---|---|
| Refined Alloy | 4 |
Reference and coverage
Experimental 0.41.0-experimental.1; compiled game catalog and current gameplay source
These fitting and client-interface values describe Experimental 0.41. Browser 0.39.2 has not received the later client balance/intelligence pass.