Blueprint Licenses and Copies
Permanent master schematics and copied production licenses support equipment and component production.
At a glance
- Equipment designs
- 89
- Component designs
- 24
- Hull IDs
- 0–11 and 74–82
- Module IDs
- 12–58 and 83–88
- Ammo / fuel IDs
- 59–70 / 71–73
- Material research
- Up to level 10; 2% reduction per level on eligible industry inputs
- Time research
- Up to 20% reduction
Field notes
Store recovered or purchased blueprint copies at the station. Schematics manages master acquisition, copying, Material Optimization and Cycle Optimization. A master is not a consumable production run; copy it into licenses before building.
Equipment hulls/modules/ammunition/fuel build in Shipyard > Manufacturing. The 24 industry components build in Industry > Fabrication with their own master, license, research and array cycle.
Tier 2+ equipment adds refined materials and manufactured components to the base bill; capitals also use discovery loot. Current recipes appear on each hull, module, ammunition and fuel page.
Reference and coverage
Experimental 0.41.0-experimental.1; compiled game catalog and current gameplay source
Shared control and industry guidance covers the approved parity/fabrication update. Platform menu keys and launch/save integration remain different.