Build a fit for the job
Choose hull, modules, ammunition and defenses for the work you intend to do.
Your route
Check off steps as you play. This checklist is local to your browser.
Choose a role
Compare the 21 actual hulls by power, hold, defenses, speed and module affinities. A hauler’s tier does not turn it into a combat specialist.
Respect fitting limits
Activate the hull and fit compatible hardpoints and sizes. The total power budget matters; an owned module is not necessarily usable on the current ship.
Match damage and range
Fit weapons and their compatible ammunition. Size, tier, quality, calibration, hull affinity and mutation all matter. Check projectile reach against the intended encounter.
Support the activity
Add defense and the appropriate mining, gas, scanner, analyzer or drive modules. The strongest applicable capacity multiplier is used; duplicate modules do not simply stack.
Check the result
Review current defenses and ammo. In Experimental, scan a combat site to compare the actual fit with ordinary waves and its possible boss.
Reference and coverage
Experimental 0.41.0-experimental.1; compiled game catalog and current gameplay source
Shared control and industry guidance covers the approved parity/fabrication update. Platform menu keys and launch/save integration remain different.