From blueprint to finished ship
Acquire a design, prepare the complete bill and build through the correct production page.
Your route
Check off steps as you play. This checklist is local to your browser.
Choose the blueprint
Check its individual hull, module, ammunition or fuel page. Tier 0–1 designs may be sold by an appropriate native station; higher designs come from the relevant loot or pilot trade.
Store and research
Use Schematics for masters, copied licenses and material/cycle research. Component designs have their own Fabrication workflow.
Gather the complete bill
Count current-station storage and cargo. Include refined industry inputs, manufactured components, loot and gas products where the recipe requires them.
Review missing purchases
For components, right-click a missing recipe input or click Build Component to open its quantity/price review. Buying stock is separate from building.
Build and respect the array
Pay the build fee with a production license and an available array. The output is created and the array enters its cycle lockout. Time research shortens that lockout.
Reference and coverage
Experimental 0.41.0-experimental.1; compiled game catalog and current gameplay source
Shared control and industry guidance covers the approved parity/fabrication update. Platform menu keys and launch/save integration remain different.