SHARED PERSISTENT ENCOUNTERS
Pirate lane raids and safe intervals
Verified lane reports describe a saved raid or an actual quiet interval in the current system.
How to use it
- Read the verified lane report before committing a small ship to station-to-station travel.
- During an active raid, some routes can pull your ship out of warp into the shared pirate encounter.
- Destroy the officer or move more than 26 game units away from it to release its warp hold.
- Clear the remaining raiders to start the quiet interval for the system.
Field notes
T0–T1 ships may need escorts or a different plan. The route and casualties persist: leaving and returning does not reroll or restore killed pirates.
Persistent pilots share one raid state. Generic ambient radio chatter is distinct from verified lane status. Original tutorial protection remains.
Reference and coverage
Experimental 0.41.0-experimental.1; compiled game catalog and current gameplay source
Shared Persistent encounters may appear in older clients whose local fitting or scan interface differs.