Boss Projectile Damage
NPC strength uses explicit encounter budgets by content band and reality, with role and family modifiers.
Field notes
The columns below are raw combined HP and target DPS before site profile, role and family effects. Escalation and optional command bosses use the dedicated boss columns.
Beyond Reality IV, HP multiplies by 1 + 0.18 × extra depth and damage by 1 + 0.12 × extra depth. Depth is capped at 255.
Industrial NPC families use 1.22× HP and 0.85× DPS; Ancient uses 0.88× HP and 1.12× DPS; alien status adds 1.20× HP and 1.15× DPS. Ordinary officers use 1.65× HP and 1.45× DPS, hunters 1.45× and 1.30×, and non-escalation bosses 2.60× and 2.15×.
Shot damage comes from the NPC’s actual firing cadence and divides split volleys, so adding a second projectile does not silently double its budget.
Numbers and recipes
| Location | Ordinary HP | Ordinary DPS | Boss HP | Boss DPS |
|---|---|---|---|---|
| Native 0 | 58.0 | 3.5 | 950.0 | 30.0 |
| Native 1 | 1000.0 | 18.0 | 5000.0 | 85.0 |
| Native 2 | 3500.0 | 65.0 | 22000.0 | 240.0 |
| Native 3 | 9000.0 | 180.0 | 120000.0 | 560.0 |
| Reality 1 | 18000.0 | 300.0 | 260000.0 | 850.0 |
| Reality 2 | 28000.0 | 550.0 | 500000.0 | 1400.0 |
| Reality 3 | 40000.0 | 850.0 | 900000.0 | 2200.0 |
| Reality 4 | 55000.0 | 1250.0 | 1000000.0 | 3100.0 |
Reference and coverage
Experimental 0.41.0-experimental.1; compiled game catalog and current gameplay source
Shared Persistent encounters may appear in older clients whose local fitting or scan interface differs.