FLOPPY SPACEWIKI / FIELD MANUAL
Saved 0
Reference: Experimental 0.41Menu / Back: Esc native · F8 itch
SHARED PERSISTENT ENCOUNTERS

Boss Projectile Damage

NPC strength uses explicit encounter budgets by content band and reality, with role and family modifiers.

Field notes

The columns below are raw combined HP and target DPS before site profile, role and family effects. Escalation and optional command bosses use the dedicated boss columns.

Beyond Reality IV, HP multiplies by 1 + 0.18 × extra depth and damage by 1 + 0.12 × extra depth. Depth is capped at 255.

Industrial NPC families use 1.22× HP and 0.85× DPS; Ancient uses 0.88× HP and 1.12× DPS; alien status adds 1.20× HP and 1.15× DPS. Ordinary officers use 1.65× HP and 1.45× DPS, hunters 1.45× and 1.30×, and non-escalation bosses 2.60× and 2.15×.

Shot damage comes from the NPC’s actual firing cadence and divides split volleys, so adding a second projectile does not silently double its budget.

Numbers and recipes

Location budgets before encounter modifiers
LocationOrdinary HPOrdinary DPSBoss HPBoss DPS
Native 058.03.5950.030.0
Native 11000.018.05000.085.0
Native 23500.065.022000.0240.0
Native 39000.0180.0120000.0560.0
Reality 118000.0300.0260000.0850.0
Reality 228000.0550.0500000.01400.0
Reality 340000.0850.0900000.02200.0
Reality 455000.01250.01000000.03100.0
Reference and coverage

Experimental 0.41.0-experimental.1; compiled game catalog and current gameplay source

Shared Persistent encounters may appear in older clients whose local fitting or scan interface differs.