FLOPPY SPACEWIKI / FIELD MANUAL
Saved 0
Reference: Experimental 0.41Menu / Back: Esc native · F8 itch
EXPERIMENTAL FITTING & INTERFACE

Shield, Armor, and Hull Layers

Incoming damage crosses shield, armor and hull, applying the matching resistance once per layer.

At a glance

Shield resistance
Matrix 18%; Phase Shield 24%; Quantum Bulwark 28% base
Armor resistance
Reactive Plating 20%; Causality Armor 30%; Damage Control 10% base
Damage Control hull
14%; 38% below 30% hull
Resistance ceiling
75% after applicable modifiers

Field notes

Hull affinity affects compatible resistances and capacity modules. Capacity comparisons and resistance-adjusted effective health are different measures.

Shield and armor recovery depend on their fitted modules and the existing damage/recovery delay. Current-fit site advice uses remaining defenses and excludes repair uptime from its simple survival estimate.

Simultaneous hits now count; spill between layers applies each resistance once. Collision and respawn protection retain their separate grace periods.

Reference and coverage

Experimental 0.41.0-experimental.1; compiled game catalog and current gameplay source

These fitting and client-interface values describe Experimental 0.41. Browser 0.39.2 has not received the later client balance/intelligence pass.