SHARED PERSISTENT ENCOUNTERS
NPC roles and engagement ranges
Assault, skirmisher and artillery NPCs use different flight distances, bounded turns and separation.
At a glance
- Assault
- Closes to roughly 7 game units
- Skirmisher
- Works around 57% of its projectile reach
- Artillery
- Works around 82% of its projectile reach
- Damaged ships
- Open range as remaining defenses drop
Field notes
Persistent NPCs select individual pilot targets. Their stats are assigned by the location and encounter; they are not secretly increased to match your current fitting.
Relay leaders control reserves. Killing them early can overlap flights; clearing escorts first reduces the pressure.
The ship-family and officer modifiers are documented under Bosses & Scaling. Distance and cadence matter alongside the raw HP/DPS.
Reference and coverage
Experimental 0.41.0-experimental.1; compiled game catalog and current gameplay source
Shared Persistent encounters may appear in older clients whose local fitting or scan interface differs.