FLOPPY SPACEWIKI / FIELD MANUAL
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SHARED PERSISTENT ENCOUNTERS

NPC roles and engagement ranges

Assault, skirmisher and artillery NPCs use different flight distances, bounded turns and separation.

At a glance

Assault
Closes to roughly 7 game units
Skirmisher
Works around 57% of its projectile reach
Artillery
Works around 82% of its projectile reach
Damaged ships
Open range as remaining defenses drop

Field notes

Persistent NPCs select individual pilot targets. Their stats are assigned by the location and encounter; they are not secretly increased to match your current fitting.

Relay leaders control reserves. Killing them early can overlap flights; clearing escorts first reduces the pressure.

The ship-family and officer modifiers are documented under Bosses & Scaling. Distance and cadence matter alongside the raw HP/DPS.

Reference and coverage

Experimental 0.41.0-experimental.1; compiled game catalog and current gameplay source

Shared Persistent encounters may appear in older clients whose local fitting or scan interface differs.