FLOPPY SPACEWIKI / FIELD MANUAL
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Reference: Experimental 0.41Menu / Back: Esc native · F8 itch
EXPERIMENTAL FITTING & INTERFACE

Weapon Damage and Cooldown

Damage output depends on weapon family, calibration, size, tier, quality, hull affinity, ammunition and mutation; projectile collision determines application.

At a glance

Calibration base
12 + 5 × level; ballistic input capped at 20
Family damage
Autocannon 1.0×; railgun 1.8×; energy 1.2×; missile 2.8×
Size factors
Starter 1.00; light 1.45; medium 2.65; heavy 4.20; capital 6.10
Reality module factors
T4 1.20; T5 1.40; T6 1.60; T7 1.80
Base cooldown seconds
Autocannon 0.27; railgun 0.60; energy 0.34; missile 0.95
Cooldown calibration
Base × (1 − 0.025 × level)

Field notes

Apply the family ammunition change once, then module quality/100, size/tier, the ship’s fitted-weapon multiplier and mutation damage. Family speeds and lifetimes are listed on ammunition pages.

Each firing slot has its own compatible ammo and cadence. Range, travel time, aim and target movement affect realized DPS; this is not EVE’s full tracking or signature-radius model.

A single input uses the selected tool; firing while a menu or text field owns input is suppressed.

Reference and coverage

Experimental 0.41.0-experimental.1; compiled game catalog and current gameplay source

These fitting and client-interface values describe Experimental 0.41. Browser 0.39.2 has not received the later client balance/intelligence pass.