Departure Corvette
Starter general hull with 20 base cargo and a Local drive ceiling.
At a glance
- Tier
- 0
- Faction
- Independent
- Power
- 40
- Cargo
- 20
- Shield / armor / hull
- 80 / 25 / 80
- Speed
- 8.50
- Hardpoints
- 1 weapon, 0 launcher, 2 defense, 2 utility
- Hull affinities
- AUTOCANNON +10% / SHIELD +10% / ENGINE +10%
- Blueprint
- ID 0; catalog copy value 300 cr
- Manufacturing fee
- 100 cr
- Output per license
- 1
- Array cycle
- 60 seconds before time research
Field notes
A flexible platform. Choose a role for the outing and fit the available power and hardpoints around it.
These are unmodified hull attributes. Calibration, fitted modules, hull affinities, resistances, condition and mutations change the flown ship.
Materials are counted in cargo and storage at the current station. The bill includes advanced industry inputs. Material research reduces eligible industry lines; the in-game review shows the final researched quantities. Catalog copy value is a reference value, not a promise of local availability or a player sell order.
Numbers and recipes
| Material | Quantity |
|---|---|
| Salvage | 1 |
| Refined Alloy | 4 |
| Electronics | 2 |
| Ship Modules | 1 |
Reference and coverage
Experimental 0.41.0-experimental.1; compiled game catalog and current gameplay source
These fitting and client-interface values describe Experimental 0.41. Browser 0.39.2 has not received the later client balance/intelligence pass.