Meridian Courier
Light hauling hull with 112 base cargo and a Stellar drive ceiling.
At a glance
- Tier
- 1
- Faction
- Meridian Logistics
- Power
- 72
- Cargo
- 112
- Shield / armor / hull
- 125 / 80 / 105
- Speed
- 10.80
- Hardpoints
- 2 weapon, 1 launcher, 2 defense, 2 utility
- Hull affinities
- MISSILES +21% / CARGO +32% / ENGINE +18%
- Blueprint
- ID 3; catalog copy value 1,150 cr
- Manufacturing fee
- 2,500 cr
- Output per license
- 1
- Array cycle
- 900 seconds before time research
Field notes
The larger hold is the main advantage. Cargo and propulsion modules support transport; capacity does not make the ship a combat capital.
These are unmodified hull attributes. Calibration, fitted modules, hull affinities, resistances, condition and mutations change the flown ship.
Materials are counted in cargo and storage at the current station. The bill includes advanced industry inputs. Material research reduces eligible industry lines; the in-game review shows the final researched quantities. Catalog copy value is a reference value, not a promise of local availability or a player sell order.
Numbers and recipes
| Material | Quantity |
|---|---|
| Salvage | 8 |
| Refined Alloy | 24 |
| Electronics | 10 |
| Ship Modules | 6 |
| Raw Ore | 24 |
Reference and coverage
Experimental 0.41.0-experimental.1; compiled game catalog and current gameplay source
These fitting and client-interface values describe Experimental 0.41. Browser 0.39.2 has not received the later client balance/intelligence pass.