SHARED PERSISTENT ENCOUNTERS
Career Signal Sites
Career signals resolve into combat, mining, salvage or hacking sites. Scan the selected signal before travelling.
At a glance
- Combat
- 8 profiles; triggered flights and optional command boss
- Mining / salvage / hacking
- 8 base variants each
- Identification
- Signal identity is a specific instance; type code identifies its encounter family
How to use it
- Select a signal or route from the alert, radio log or navigation list.
- Complete the probe mini-game and all required locks.
- For combat in Experimental, review site intelligence, current-fit advice and the optional boss before choosing Warp.
- Cancel to refit if needed; the scanned entry remains available in navigation.
Field notes
Combat encounters run on the one shared Persistent host. Older clients can receive the encounter without the newer Experimental scan-report interface.
Reference and coverage
Experimental 0.41.0-experimental.1; compiled game catalog and current gameplay source
Shared Persistent encounters may appear in older clients whose local fitting or scan interface differs.