Damage Control
Improves hull capacity.
At a glance
- Slot / size
- Defense / Medium
- Tier
- 2
- Faction
- Independent
- Power
- 24
- Quality
- 122%
- Primary multiplier before hull affinity
- 1.891×
- Blueprint
- ID 34; catalog copy value 840 cr
- Manufacturing fee
- 18,000 cr
- Output per license
- 1
- Array cycle
- 1,800 seconds before time research
Field notes
Size, hardpoint type and remaining power determine whether the module fits. A matching hull affinity strengthens the compatible module.
For capacity, engine, scanner and salvage effects, the strongest applicable module is used; installing two does not simply add both multipliers.
10% armor resistance; 14% hull resistance, rising to 38% below 30% hull. Resistance caps and recovery delays still apply.
Materials are counted in cargo and storage at the current station. The bill includes advanced industry inputs. Material research reduces eligible industry lines; the in-game review shows the final researched quantities. Catalog copy value is a reference value, not a promise of local availability or a player sell order.
Numbers and recipes
| Material | Quantity |
|---|---|
| Refined Alloy | 75 |
| Electronics | 32 |
| Reinforced Salvage | 18 |
| Rich Ore | 30 |
| Feron Filament | 8 |
| Utility Weapon Coupler | 2 |
Reference and coverage
Experimental 0.41.0-experimental.1; compiled game catalog and current gameplay source
These fitting and client-interface values describe Experimental 0.41. Browser 0.39.2 has not received the later client balance/intelligence pass.