Medium Missile Rack
Missile armament; 126% quality and 32 fitting power. Default ammunition: Breaker Missiles.
At a glance
- Slot / size
- Launcher / Medium
- Tier
- 2
- Faction
- Meridian Logistics
- Power
- 32
- Quality
- 126%
- Weapon / default ammo
- Missile / Breaker Missiles
- Size × tier × quality damage factor
- 3.339
- Reference DPS at calibration 10
- 862.36
- Reference projectile reach at calibration 10
- 102.3
- Blueprint
- ID 19; catalog copy value 840 cr
- Manufacturing fee
- 18,000 cr
- Output per license
- 1
- Array cycle
- 1,800 seconds before time research
Field notes
Size, hardpoint type and remaining power determine whether the module fits. A matching hull affinity strengthens the compatible module.
DPS and reach use the middle ammunition variant, full firing uptime, and no hull bonus or mutation. Projectile reach is speed × lifetime; hitting a moving target is not guaranteed. Each weapon needs compatible ammunition.
Materials are counted in cargo and storage at the current station. The bill includes advanced industry inputs. Material research reduces eligible industry lines; the in-game review shows the final researched quantities. Catalog copy value is a reference value, not a promise of local availability or a player sell order.
Numbers and recipes
| Material | Quantity |
|---|---|
| Refined Alloy | 75 |
| Electronics | 32 |
| Reinforced Salvage | 18 |
| Rich Ore | 30 |
| Feron Filament | 8 |
| Utility Control Mesh | 2 |
Reference and coverage
Experimental 0.41.0-experimental.1; compiled game catalog and current gameplay source
These fitting and client-interface values describe Experimental 0.41. Browser 0.39.2 has not received the later client balance/intelligence pass.