SHARED PERSISTENT ENCOUNTERS
Causality Engine
Use the fitted analyzer and complete the cipher challenge. Three failures destroy the node; the resolved signal determines the layers and reward tier.
At a glance
- Site family
- Hacking
- Variant
- CAUSALITY ENGINE
- Combat rating
- Not a combat encounter
Field notes
Use the fitted analyzer and complete the cipher challenge. Three failures destroy the node; the resolved signal determines the layers and reward tier.
Generated prefixes such as Silent, Ancient or Abyssal change the name; they do not by themselves identify a different base site type. Scan before committing.
Reference and coverage
Experimental 0.41.0-experimental.1 / src/game/combat_sites.h and compiled combat-site-balance.json
Shared Persistent encounters may appear in older clients whose local fitting or scan interface differs.