FLOPPY SPACEWIKI / FIELD MANUAL
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SHARED PERSISTENT ENCOUNTERS

Siege Line

Armored line ships cover artillery reserves. Keep moving across the gun line.

At a glance

Type code
SL
Flights
3
Ordinary hostiles
9
Optional boss chance
18%
Type health / damage
1.05× / 1.05×

Field notes

Armored line ships cover artillery reserves. Keep moving across the gun line.

The first flight spawns on arrival. Its relay leader calls the next flight; clearing all active escorts also releases pending reserves. The optional boss waits for the final ordinary flight to clear.

Rookie variants use 3 or 5 ships and no optional boss. The 250-series uses an additional 1.8× ordinary health and damage pressure factor. Other bands use the published reality budgets.

Legal fitted examples; full defenses; adequate ammunition; calibration 1/3/6/10 by band. Mutated examples use attainable +20% relevant hull/module traits. 70% player application (50% below range 18), 40% NPC application, escorts first, no repairs or overlapping waves. Boss excluded from ordinary-site verdict. These are estimates, not guarantees.

Numbers and recipes

Legal unmutated reference fits
RatingRealityHullSite HPPeak DPSFit DPSFit EHPAdvice
C-0350Departure Corvette290.08.654.9247.8EASY FOR THIS FIT
C-1350Aegis Lancer11497.565.2491.9563.5HIGH RISK
C-2350Aegis Vanguard40241.2235.51901.22278.0DECENT CHALLENGE
C-2850Aegis Dreadnought186259.51173.710817.78365.8HIGH RISK
C-3351Capital Ark206955.01086.88105.48547.1HIGH RISK
C-3852Void Ark321930.01992.415732.315199.5HIGH RISK
C-4353Void Ark459900.03079.125304.926334.5DECENT CHALLENGE
C-4854Paradox Titan632362.44528.129775.534717.6HIGH RISK
Reference and coverage

Experimental 0.41.0-experimental.1 / src/game/combat_sites.h and compiled combat-site-balance.json

Shared Persistent encounters may appear in older clients whose local fitting or scan interface differs.